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Influence of Computer Games on Teenagers′ Learning  |
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Koo, Sung-Ok․Maeng, Seung-Ryol․Yoo, Kwan -Hee. A Study on Relationship of Computer Games and Study Achievement. The Journal of Korean Association of Computer Education 8(4): 1-8, 2005. |
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Bo-Kyeong Kim․Jae-Dong Kim. Path Analysis of Flow States Variables Effect in Educational Computer Games on Learning. Journal of Korean Association for Educational Information and Media 11(3): 89-114, 2005. |
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4 |
Song, Won-Im. The Effects of computer game culture on the elementary schoolers' lifestyle. Korea National University of Education, 2001. |
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5 |
Ahn, Ji-Hoon․Choi, Chris Seoyun. The Influence of Gamers' Characteristics on the Emergent Party Play: Based on Organizational Citizenship Behavior Theory. Journal of Korea Game Society 14(4): 7-16, 2014. |
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6 |
Park, Jin-Suk․Jung, Hyun-Jin․Park, Jongseung. Utilizing Computer Games To Improve Academic Learning Ability. Journal of the Korean society for computer game 14(0):71-80, 2008. |
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7 |
Heo, Gyun. A Study on the Longitudinal Structural Relationship among Internet Use for Learning, Game Use, and Perceived Academic Achievement. Journal of the Korean Association of Information Education 16(2):245-253, 2012. |
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8 |
Sung, Eun-Mo․Kim, Gyun-Hee. “The structural relationships analysis among happiness, personal traits, and environmental traits of adolescents using the structural equation modeling”, Studies on Korean Youth, Vol. 24, No. 4, pp.177-202, 2013. |
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9 |
Kim, Shin-Young・Baek, Hye-Jeong. “Construction of Korean Youth Happiness Index”, Korean Journal of Sociology, Vol. 42, No. 6, pp.140-173, 2008. |
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10 |
Paark, Jong-Il・Park, Chan-Ung・Seo, Hyo-Jun g・Youn, Yoo-Sik. “Collection of Korean Child Well-Being Index and Its International Comparison with other OECD Countries”, Korean Journal of Sociology, Vol. 44, No. 2, pp121-154, 2010. |
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11 |
Choi, Seong-Rak・Choi, Jeong-Min・Seo, Sun-Bok. “An Analysis on the Relationship between Game and Happiness”, Journal of Korea Game Society, No. 17, Vol. 2, pp107-116, 2017. |
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12 |
Ryu, Si-Young・Kang, Bang-Hun. “The effects of adolescents' leisure experiences on self-esteem and happiness”, Studies on Korean youth, Vol. 23, No. 4, pp27-50, 2012. |
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13 |
Rhi, Soung-Yob・Song, Seong-Hyeok・Cho, Kang-Ok. “Positive Association with Self-rated Happiness and Physical Education Classes in Korean Middle and High School Students”, Journal of Coaching Development, Vol. 17, No. 2, pp23-30, 2015. |
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Yoo, Mee-Sook・Chung, Kai-Sook・Park, Su-Hong・Cha, Jee-Ryang・Hong, Kwang-Pyo. “Children’s and Adolescents’ Perceptions of Happiness”, Journal of Korean Home Management Association, Vol. 31, No. 3, pp.15-26, 2013. |
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15 |
Lee, Hye-Rim, Lee・Jeong, Eui-Jun. “The Influence of Players’ Self-Esteem, Game-Efficacy, and Social Capital on Life Satisfaction Focused on Hedonic and Eudaimonic Happiness”, Journal of Korea Multimedia Societ, Vol. 18, No. 9, pp1118-1130, 2015. |
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16 |
Kim, Joo-Woo・Lee, Hye-Rim・Jeong Eui-Jun. “The Effect of Game Players Personality, Social Capital and Adaptive Game Use on Life Satisfaction”, Korean Society For Computer Game, Vol. 28. No. 4, pp135-142, 2015. |
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17 |
McGonigal, Jane. Reality Is Broken - Why Games Make Us Better and How They Can Change the World. Penguin Books, 2011. |
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Lim, Jeong-Jae・Kang, Jeong-Han・Kim, Sang-Don. “The Effect of Online Media Usage on Adolescents’ Social Participation and Trust”, Korea Society, Vol. 12, No. 2, pp37-67, 2011. |
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Hyundai Research, “2018 Happiness Survey on Korean University Happiness”, 2018. |
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20 |
Park, Jung-Eun・Choi, Yong-Seok・Kwon, Hyeog-In. “An Empirical Study on the Factors affecting the Serious game Flow”, Journal of The Korean Society for Computer Game, No. 19, Vol.19, pp.85-93, 2009. |
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21 |
Kwon, Hyeog-In・Kim, Man-Jin. “A Structured Analysis Model of Flow in Mobile Games”, Journal of The Korean Society for Computer Game, Vol.14, No.14, pp.23-35, 2008. |
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22 |
Park, Bo-Kyung・Shin, Sung-Man・Lee, Hye-Joo. “A Study on the Relationship Between Types of Teen preferred Internet Game and Internet Game Addiction, Parent-Adolescent Communication, and Self-Control”, Korean Journal of Health Psychology, Vol. 17, No. 3, pp. 659-676, 2012. |
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23 |
Park, Byung-Sun・Park, Su-Sie. “Multiple Mediating Effects of Family, Friend and Teacher Relationship on the Relation between Stress and Internet Game Addiction of Adolescents”, Health and Social Welfare Review, Vol. 36, No. 1, pp. 61-88, 2016. |
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24 |
Choi, Seong-Rak・Park, Min-Jeong. “An Analysis on the Relationship between Game and Grade”, Journal of Korea Game Society, No. 16, Vol. 2, pp41-50, 2016. |
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Park, Hyun-Ah・Kim, Hyoung-Il・Ryu, Seung -Hoo. “An Exploratory Study on the Social Capital and Subjective Well-Being in Social Network Games”, Journal of Korea Game Society, Vol. 11, No. 4, pp105-116, 2011. |
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26 |
The moderator-mediator variable distinction in social psychological research: conceptual, strategic, and statistical considerations.  |
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27 |
Choi, Seong-Rak. “A Study of Influence Factors on Regulation Trust : Focus on the Mediated Effect of Government Trust ”. The Journal of the Korea Contents Association, Vol. 17, No. 4, pp621-628, 2017. |
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