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국회도서관 홈으로 정보검색 소장정보 검색

권호기사

권호기사 목록 테이블로 기사명, 저자명, 페이지, 원문, 기사목차 순으로 되어있습니다.
기사명 저자명 페이지 원문 목차
Possibilities and challenges of cultural arts education planning projects applying the participatory budgeting system = 주민참여예산제도를 적용한 문화예술교육 기획사업의 가능성과 과제 Ji-Seol Lee, Ji-Hun Lee p. 1-15
(A) study on the correlation between the meaning of media content and 'principle of relevance' for speech education = 스피치 교육을 위한 미디어콘텐츠 의미와 '관련성 원리'의 상관성 연구 임지원 p. 17-24
Inspiring change = 말레이시아 대학의 뮤지컬 교육 커리큘럼 방향성 제시 : 한국 뮤지컬 교육 모델을 중심으로 : a blueprint for musical theatre education in Malaysian universities through the analysis of Korean musical theatre education models Jiun-Hui Lim, Eun-Hye Lee p. 25-39
(A) study on teaching methods of cardio-pulmonary resuscitation in children = 어린이 심폐소생술 교육법에 관한 연구 Chan-Yang Kwon p. 41-51
Decisions to make: whether to subscribe to OTT services and how many = 무료OTT 이용자와 유료이용자, 복수이용자 비교 분석 Mi-na Lee p. 53-66
Effects of career barrier on career decision making self-efficacy of female high school students = 여자 고등학생들의 진로장벽이 진로결정 자기효능감에 미치는 영향 Sung-Min, Son, Byung-O Ahn p. 67-76
Analyzing the presence, learning engagement, and learning experience of pre-service early childhood teachers in metaverse platform classes = 예비유아교사의 메타버스 플랫폼 수업에 대한 실재감과 학습몰입 및 학습경험 분석 Hyun-Suk Yoon p. 77-90
Discussion of scientific literacy through interdisciplinary convergence = 학제간 융합을 통한 과학적 소양 논의 : <빅데이터, IoT, 그리고 인문학 상상력> 교육 사례를 중심으로 : focusing on case of <Big Data, IoT, and Humanities Imagination> educational cases Seong-Hee Kim p. 91-101
Analysis of pre-education needs for educational service activities of pre-service teachers = 교직이수자들의 교육봉사활동에 대한 사전교육 요구 분석 Sang-Woo Jin, Mi-Jung Choi p. 103-112
Analysis of knowledge, attitude, confidence, and satisfaction changes in Chinese international students' cardiopulmonary resuscitation (CPR) training pre and post-training = 중국인 유학생의 심폐소생술 교육 전⋅후 지식, 태도, 자신감의 변화와 만족도 분석 Hyo-Cheol Lee, Jong-Won Kook p. 113-125
(A) study on the approach and policy response strategies of local governments to respond to the population aging crisis = 인구고령화 위기대응을 위한 지자체의 접근방안 및 정책적 대응전략에 관한 연구 Seung-Hoon Yang p. 127-148
(The) influence of brand image and brand attitude on purchase intention of fashion jewelry products = 브랜드 이미지, 브랜드 태도가 패션 주얼리 제품 구매의도에 미치는 영향 Tae-Kyeong Park, Chai-Soo Bae p. 149-158
(A) study on sustainable marine sports tourism = 지속 가능한 해양 스포츠 관광에 관한 연구 Hee-Seog Kang, Heung-Tae Kim p. 159-170
(A) study on government support policies for training cultural content planners = 문화콘텐츠 기획자 양성을 위한 정부의 지원 정책에 관한 연구 Ji-Hun Lee, Jun-Mo Kang p. 171-183

참고문헌 (49건) : 자료제공( 네이버학술정보 )

참고문헌 목록에 대한 테이블로 번호, 참고문헌, 국회도서관 소장유무로 구성되어 있습니다.
번호 참고문헌 국회도서관 소장유무
1 Han, S. & Na, Y.(2022). A Study of Human Factor Based on Lecture Types during the COVID-19 Pandemic in Higher Education: Case Study of A University. Culture and Convergence, 44(6):925-944. 미소장
2 Wiederhold, B. K.(2020). Connecting through technology during the coronavirus disease 2019 pandemic: Avoiding "ZOOM fatigue." cyberpsychology, behavior, and social networking, 23(7):437–438. 미소장
3 Han, S. & Nam, Y.(2020). Faculty competency factor needs analysis to improve the quality of online classes for Higher education. Journal of Learner-Centered Curriculum and Instruction, 20(13):1129-1149. 미소장
4 Han, S. & Lee, G.(2020). Comparative Analysis of Instructors’ Perception of Synchronous Online Classes: A Case Study of a University. Culture and Convergence, 42(7):395-418. 미소장
5 Lee, D., & Kim, M.(2020). University students’ perceptions on the practices of online learning in the COVID-19 situation and future directions. Multimedia Assisted Language Learning, 23(3):359-377. 미소장
6 Tilak, S., Glassman, M., Kuznetcova, I., Peri, J., Wang, Q., Wen, Z., & Walling, A.(2020). Multi-user virtual environments (MUVEs) as alternative lifeworlds:Transformative learning in cyberspace. Journal of Transformative Education, 18(4):310-337. 미소장
7 Stephenson, N., Nam, M.(2021). Snow Crash, Literary world history Press, Seoul Korea. 미소장
8 Sinatra, A. M., Pollard, K. A., Files, B. T., Oiknine, A. H., Ericson, M., &Khooshabeh, P.(2021). Social fidelity in virtual agents: Impacts on presence and learning. Computers in Human Behavior, 114, 106562. 미소장
9 López-Belmonte, J., Pozo-Sánchez, S., Lampropoulos, G., & Moreno-Guerrero, A. J.(2022). Design and validation of a questionnaire for the evaluation of educational experiences in the metaverse in Spanish students (METAEDU). Heliyon, 8(11), e11364. 미소장
10 Kaddoura, S., & Al Husseiny, F.(2023). The rising trend of Metaverse in education: Challenges, opportunities, and ethical considerations. PEERJ COMPUTER SCIENCE, 9, e1252. 미소장
11 Zhong, J., & Zheng, Y.(2022). Empowering future education: Learning in the Edu-Metaverse. 2022 International Symposium on Educational Technology (ISET), 292-295. 미소장
12 Choi, S.(2023). Effect of Learning Flow and Problem Solving Ability, Professor-student Interaction on Academic Achievement of Nursing Students in Untact Lecture. Journal of the Convergence on Culture Technology, 9(3):271-279. 미소장
13 Braguez, J., Braguez, M., Moreira, S., &Filipe, C.(2023). The possibilities of changes in learning experiences with Metaverse. Procedia Computer Science, 219:504-511. 미소장
14 Latulipe, C., & De Jaeger, A.(2022). Comparing student experiences of collaborative learning in synchronous CS1classes in Gather. Town vs. ZOOM. Proceedings of the 53rd ACM Technical Symposium on Computer Science Education, 1:411–417. 미소장
15 Lee, N., & Jo, M.(2023). Exploring problem-based learning curricula in the metaverse: The hospitality students'perspective. Journal of Hospitality, Leisure, Sport & Tourism Education, 32:100427. 미소장
16 Kim, H.(2022). Exploring the Direction of University Liberal Arts Classes for Non-face-to-face Online Classes on Untact Era. The Journal of Humanities And Social Sciences, 21(13):191-206. 미소장
17 Yu, S.(2021). A Study on the Interaction of Online Class Using ZOOM, Korean Society For German Linguistics, 43:93-116. 미소장
18 Jeon, J., & Jung, S.(2021). Exploring the educational applicability of Metaverse-based platforms. The Korean Association of information Education Conference, 361-368. 미소장
19 Bieńkiewicz, M. M., Smykovskyi, A. P., Olugbade, T., Janaqi, S., Camurri, A., Bianchi-Berthouze, N., & Bardy, B. G.(2021). Bridging the gap between emotion and joint action. Neuroscience &Biobehavioral Reviews, 131:806-833. 미소장
20 Kye, B., Han, N., Kim, E., Park, Y., &Jo, S.(2021). Educational applications of metaverse: possibilities and limitations. Journal of educational evaluation for health professions, 18:1-13. 미소장
21 Youngblut, C.(2003). Experience of presence in virtual environments. Institute for Defense Analyses, Alexandria. doi:10.21236/ada427495. 미소장
22 Oh, J. H.(2022). Effects of University Students' Metaverse Use Motivations on Satisfaction and Continued Use Intention:Focused on the Virtual World Metaverse. Journal of the Korea ment Industry Association(JKEIA), 16(2):1-17. 미소장
23 Lee, M. Y.(2022). A Study on the Presence, Learning Flow, and Learner Perception in Basic Medicine Classes Applying Metaverse. Journal of the Korea Entertainment Industry Association(JKEIA), 16(7):229-236. 미소장
24 Lee, Y. E.(2022). The Effect of Theatre Play Program Using Metaverse on Arts High School Student. Journal of the Korea Entertainment Industry Association(JKEIA), 16(3):155-165. 미소장
25 Yoon, Y. K. & Cho, H.Y.(2023). A Study on the Net Neutrality-based Governance for Creating New Media·Entertainment Innovation Ecosystem after the Shift to 5G/6G Wireless Communication. Journal of the Korea Entertainment Industry Association(JKEIA), 17(3):55-69. 미소장
26 Kang, J. W.(2017). A Study of the Relationships Between Self-esteem, Achievement Motivation and Learning Flow on Pre-service Early Childhood Teachers' Perception. Journal of the Korea Entertainment Industry Association(JKEIA), 11(5):151-164. 미소장
27 Yang, J. E.(2019). Learning Experiences of the Project Approach in Early Childhood Preservice Teachers. Journal of the Korea Entertainment Industry Association(JKEIA), 13(8):457-467. 미소장
28 Jang, J.(2021). A Study on a Korean Speaking Class Based on Metaverse -Using Gather.town. Journal of Korean Language Education, 32(4):279-301. 미소장
29 Jacobs, N. J., & Lindley, J.(2021). Room for improvement in the video conferencing ‘Space'. AoIR Selected Papers of Internet Research. 미소장
30 Lim, T. H., Yang, E. B., Kim, K. H., &Ryu, J. H.(2021). A study on user experience analysis of high school career education program using. The Journal of Learner-Centered Curriculum and Instruction, 21(15):679-695. 미소장
31 Kilis, S., & Yildirim, Z.(2019). Posting patterns of students’ social presence, cognitive presence, and teaching presence in online learning. Online Learning, 23(2):179-195. 미소장
32 Kang, M. S., Kim, G. W., Shin, Y. E., &Kim, D. K.(2022). Effects of Learning Presence and Flow on the Learning Satisfaction of Learner's in a Graduate School of Education Class Utilizing the Metaverse Platform Gather.Town. Journal of research in education, 35(1):83-116. 미소장
33 Lim, J. E., & Lee, M. H.(2020). Effects of Online Learners' Presence Perception on Academic Achievement and Satisfaction Mediated by Self-efficacy for Self-regulated Learning and Agentic Engagement. The Korean Journal of Educational Methodology Studies, 32(3):461-485 미소장
34 Lim, T. H., Ryu, J. H., & Jung, Y. S.(2022). The Effects of Emotional Interaction by Avatar on Presence and Interest Development in the Metaverse Learning Environment. The Korea educational review, 28(1):167-189. 미소장
35 Jung, Y. S., Lim, T. H., & Ryu, J. H.(2021). The Effects of Spatial Mobility on Metaverse Based Online Class on Learning Presence and Interest Development in Higher Education. Journal of Korean Association for Educational Information and Media, 27(3):1167-1188. 미소장
36 Kong, H. R., & Kim, Y. H.(2022). Satisfaction Survey and Demand Analysis Study on Metaverse-using Classes for Learners Majoring in Korean Language Education. The Journal of Humanities and Social science, 13(5):3603-3618. 미소장
37 Lee, M. Y.(2022). Influence of teaching and learning presence and immersion by applying metaverse in basic medicine class. Korea Entertainment Industry Association: Spring Conference Proceeding, 37-40. 미소장
38 Sung, B., Mergelsberg, E., Teah, M., D’Silva, B., & Phau, I.(2021). The effectiveness of a marketing virtual reality learning simulation: A quantitative survey with psychophysiological measures. British journal of educational technology, 52(1):196-213. 미소장
39 Lee, J. H., & Park, K. J.(2020). Avatar’s Lip Synchronization in Talking Involved Virtual Reality. Journal of the Korea Computer Graphics Society, 26(4):9-15. 미소장
40 Yun, G., Moon, J. E., Lee, K. H., &Han, J. Y.(2020). A Study on Characteristics of Digital Human Eye Implementation for Improvement of Immersion in VR Environment. Journal of the Korea Institute of the Spatial Design, 15(8):325-336. 미소장
41 Bricken, M.(1991). Virtual reality learning environments: potentials and challenges. Acm Siggraph Computer Graphics, 25(3):178-184. 미소장
42 Park, H. J., Lee, M. B., L, S. C. & Suh, K. S.(2002). A comparison of user perception between text-based and avatar-based chatting. Information Systems Review, 12(4):77-99. 미소장
43 McClure, C. D., & Williams, P. N.(2021). Gather. town: An opportunity for self-paced learning in a synchronous, distance-learning environment. Compass:Journal of Learning and Teaching, 14(2):1-19. 미소장
44 Csikszentmihalyi, M.(1990). Flow: The psychology of optimal experience. NY:Harper and Row. 미소장
45 Lee, S. T., & Jang, Y. J.(2021). The Relationship Between Self-Discrepancy and Learning Flow: The Mediating Effects of Regulatory Focus. The Journal of Learner-Centered Curriculum and Instruction, 21(22):513-529. 미소장
46 Swan, K., Shea, P., Richardson, J., Ice, P., Garrison, D. R., Cleveland-Innes, M., & Arbaugh, J. B.(2008). Validating a measurement tool of presence in online communities of inquiry. E-mentor, 2(24):1-12. 미소장
47 Sun, J. C., & Rueda, R.(2012). Situational interest, computer self-efficacy and self-regulation: Their impact on student engagement in distance education. British Journal of Educational Technology, 43(2):191-204. 미소장
48 An, K.H., & Yoo, M.(2023). A study on features of virtual reality theatre. Korea Entertainment Industry Association Conference, 17(4): 119-134. 미소장
49 Kwon,, Y.H.(2023). A study on theatricality appeared in woowakgood’s ‘virtual reality world VR chat’, Korea Entertainment Industry Association Conference, 17(4): 73-87. 미소장