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Contents
Preface ix
About the authors xi
How to use this book xiii
Acknowledgements xv
SECTION I THEORY
1 Human-computer interaction and geospatial technologies - context 3
2 Human understanding of space 19
3 Cartographic theory and principles 37
4 Computer-mediated communication, collaboration and groupware 67
SECTION II FRAMEWORK
5 User-centred design 91
6 Usability engineering 107
SECTION III PRACTICALITIES AND TECHNIQUE
7 Application planning 127
8 Practical cartography 145
9 Principles of interaction 179
10 Evaluation and deployment 199
11 Single user environments : desktop to mobile 223
12 Web-mapping applications and HCI considerations for their design 245
Bibliography 265
Index 289
이용현황보기
Geographical Information Systems and other applications of computerised mapping have gained popularity in recent years. Today, computer-based maps are common on the World Wide Web, mobile phones, satellite navigation systems and in various desktop computing packages. The more sophisticated packages that allow the manipulation and analysis of geographical information are used in location decisions of new businesses, for public service delivery for planning decisions by local and central government. Many more applications exist and some estimate the number of people across the world that are using GIS in their daily work at several millions. However, many applications of GIS are hard to learn and to master. This is understandable, as until quite recently, the main focus of software vendors in the area of GIS was on the delivery of basic functionality and development of methods to present and manipulate geographical information using the available computing resources. As a result, little attention was paid to usability aspects of GIS. This is evident in many public and private systems where the terminology, conceptual design and structure are all centred around the engineering of GIS and not on the needs and concepts that are familiar to the user.
This book covers a range of topics from the cognitive models of geographical representation, to interface design. It will provide the reader with frameworks and techniques that can be used and description of case studies in which these techniques have been used for computer mapping application.
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The introductory text covers a range of topics, from the cognitive models of geographical representation to interface design. It provides the reader with frameworks and techniques that can be used and case studies in which these techniques have been used for computer mapping application.
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