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Title page
Contents
Abstract 3
1. Introduction 4
2. Context 9
3. The "Proud to Belong" training program 10
3.1. Design 10
3.2. Randomization and implementation 12
4. Data and empirical strategy 15
4.1. Survey data and incentivized cheating games 15
4.2. Estimation strategy 19
5. Results: Survey and Incentivized Cheating Game 22
5.1. Balance tests 22
5.2. Treatment effects 24
5.3. Secondary analysis: Mechanisms 29
6. Results: Administrative Data 31
7. Conclusions 35
References 37
APPENDIX A: FIGURES AND TABLES 51
APPENDIX B: THE TRAINING PROGRAM 74
Table 1. Descriptive Statistics 47
Table 2. Treatment effects on survey-generated outcomes 48
Table 3. Treatment effects on game-generated outcomes 49
Table 4. Comparing Baseline Officer Characteristics in Districts with and without Clean Administrative Data 50
Figure 1. Survey-based indexes 44
Figure 2. Officers' behavior in the incentivized cheating game 45
Figure 3. Event Study Estimates of Treatment Effects on Field Behavior 46
Table A1. Aggregate survey-based indexes 54
Table A2. Intent-to-Treat effects on Survey-generated outcomes 55
Table A3. Intent-to-Treat effects on game-generated outcomes 56
Table A4. LATE (2SLS) on survey-generated outcomes 57
Table A5. LATE (2SLS) on game-generated outcomes 58
Table A6. Robustness: Treatment effects on survey-generated outcomes, excluding trained officers in C 59
Table A7. Robustness: Treatment effects on game-generated outcomes, excluding trained officers in C 60
Table A8. Balance Tests - Control vs Central district officers 61
Table A9. Robustness - Treatment effects on survey-generated outcomes, including Central district officers 62
Table A10. Robustness - Treatment effects on game-generated outcomes, including Central district officers 63
Table A11. Treatment effects on survey-generated outcomes, excluding the top 10% improvement in survey scores 64
Table A12. Treatment effects on game-generated outcomes, excluding the top 10% improvement in survey scores 65
Table A13. Heterogeneous effects by initial intrinsic motivations: Survey-generated outcomes 66
Table A14. Heterogeneous effects by initial intrinsic motivations: Game-generated outcomes 67
Table A15. Heterogeneous effects by officer rank: Survey-generated outcomes 68
Table A16. Heterogeneous effects by officer rank: Game-generated outcomes 69
Table A17. Heterogeneous effects by number of trained officers: Survey-generated outcomes (treatment districts only) 70
Table A18. Heterogeneous effects by number of trained officers: Game-generated outcomes (treatment districts only) 71
Table A19. Comparing Baseline Officer Characteristics in C and T Admin Data Districts 72
Table A20. Treatment effects on District-Level Administrative Data (per officer per month) 73
Figure A1. Agent of Change pin delivered to trained officers at the award ceremony 51
Figure A2. Behavior in the baseline Mind Game (Oct 2018) 52
Figure A3. District-level Administrative Data on Field Behavior 53
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