Title Page
Contents
국문요약 14
Chapter 1. Introduction 16
1.1. Research Background 16
1.1.1. Color Composition 16
1.1.2. The Symbolism of the Color 19
1.1.3. Emotion Transmission of Color 26
1.2. Research Significance 27
1.3. Research status 31
1.3.1. Color Psychology and Application Status in Various Fields 31
1.3.2. The application research background of color psychology in games 33
1.4. Research Composition 34
Chapter 2. Contrastive analysis on color application in real world and game world 36
2.1. Visual connection between the real world and the game world 36
2.2. The Difference Between Color in the Real World and the Game World 40
2.2.1. Colors in the Natural Range of the Game World 40
2.2.2. Colors in the Unnatural Range of the Game World 43
Chapter 3. An Analysis of the Application of Color Psychology in Game Design Based on Game Principle 46
Chapter 4. The relationship between color psychology and the four elements of the game, and their role in each element 55
4.1. Mechanism 55
4.2. Arts 60
4.2.1. Roles 60
4.2.2. Scenes 63
4.2.3. Props 64
4.2.4. Ui 66
4.3. Stories 68
4.4. Technology 70
Chapter 5. Instance analysis on the application of color psychology in different game genres 73
Chapter 6. Experiment design of color psychology application 80
6.1. Color Electroencephalogram (EEG) Experiment 81
6.1.1. The Experimental Process 83
6.1.2. The experimental results 87
6.2. The Galvanic Skin Response (GSR) Experiment 88
6.2.1. The experimental process 89
6.2.2. The experimental results 94
Chapter 7. A proposal of the application functional map of color psychology in game design. 96
7.1. The attribute, connotation, usability function and variation of eight basic colors. 97
7.1.1. Red 97
7.1.2. Orange 101
7.1.3. Yellow 103
7.1.4. Green 105
7.1.5. Blue 108
7.1.6. Purple 109
7.1.7. White 111
7.1.8. Black 113
7.2. Survey and results on color function recognition 117
7.2.1. Satisfaction survey 117
7.2.2. Results of the survey 121
7.3. Functional Map Design For Game Design 126
Chapter 8. Research Achievements And Prospect 135
8.1. Summary of Research Results 135
8.2. Future research and Prospects 136
Reference 137
ABSTRACT 143
Appendix 1. Questionnaire 145
Table 1. The Meaning of Color in Cultures Around the World, by Grace Fussell 20
Table 2. Summarizes two aspects of Herman Cerrato' s connotation of the changes in lightness of the basic colors. 25
Table 3. Emotions and corresponding colors as identified by Plutchik (2001). 27
Table 4. Representing the seasons with colors 41
Table 5. Gender representation by color 41
Table 6. Use color to represent taste 41
Table 7. The 8 basic colors are ordered from light to heavy. (from left to right) 42
Table 8. Character attributes that may appear in the game 44
Table 9. Possible in-game character careers and abilities 44
Table 10. The conditions and purposes of the application of color combined with game principles in games. 54
Table 11. Attentional perception data of 6 basic colors in 2 minutes for 20 university student testers. 86
Table 12. Mean of attention test results of 20 testers under the influence of different color backgrounds average value 86
Table 13. The impact of color attention 87
Table 14. Data on the emotional impact of 20 college student testers on six basic colors over a 10-minute period. 94
Table 15. Mean of the results of the emotional impact test for 20 testers on different color backgrounds 94
Table 16. Six different levels of emotional impact based on the test results. 94
Table 17. The functional application of red in the game 99
Table 18. The functional application of orange in the game 101
Table 19. The functional application of yellow in the game 104
Table 20. The functional application of green in the game 106
Table 21. The functional application of blue in the game 108
Table 22. The functional application of purple in the game 110
Table 23. The functional application of white in the game 112
Table 24. The functional application of black in the game 114
Table 25. Satisfaction survey of the functional application of 8 basic colors in the game 118
Table 26. 8 basic color in the game application functional questionnaire 120
Table 27. Results of 100 people' s satisfaction with color function application 122
Table 28. Color application results obtained from the maximum of the percentage of people who recalled their responses 124
Table 29. Logical analysis of color functional mapping design 126
Figure 1. Triangular Prism Optical Experiment 18
Figure 2. Herman Cerrato in 〈The meaning of colors〉 classifies the connotation of colors 21
Figure 3. Positive and negative connotations of the color red 22
Figure 4. Positive and negative connotations of the color orange 22
Figure 5. Positive and negative connotations of the color yellow 23
Figure 6. Positive and negative connotations of the color green 23
Figure 7. Positive and negative connotations of the color blue 23
Figure 8. Positive and negative connotations of the color purple 24
Figure 9. Korean scene artist Park Jae-cheol created the game screen for [Call of Chaos] 38
Figure 10. Contrast the hammer in life and in the game[Getting over it with bennett foddy] 43
Figure 11. Bright Red in [Mirror' s Edge] 47
Figure 12. Blue in [Super Mario] 47
Figure 13. The game [Super Mario] 50
Figure 14. [Counter-Strike] uses a distinctive red cross pattern to simulate a weapon' s sight. 50
Figure 15. In [Silent Hill]the red signal that players see before entering a danger zone. 52
Figure 16. In the game [Limbo] the color is focused on the black and white relationship. 56
Figure 17. The color concern in the game [Portal] is saturation. 56
Figure 18. The color concern in [Drift Stage]is the hue. 57
Figure 19. The game[Journey]uses color to suggest the level of the game. 57
Figure 20. The game screen in [Hue] 58
Figure 21. The game screen in [Rise of Nations] 59
Figure 22. The game [Portal 2] in the screen 60
Figure 23. The game [Mirror' s Edge] in the screen 60
Figure 24. The warm and cold colors in [Disciple II] 61
Figure 25. The color scheme of the main character in[Hitman 2: The Silent Assassin]. 62
Figure 26. The color design of Gordon Freeman in[Half-Life] 63
Figure 27. The game [Hero Smash] in the design of props 65
Figure 28. Color on the design of the UI in [Star-craft] 67
Figure 29. Color on the design of the UI in [Diablo 2] 68
Figure 30. The game screen in [Red Dead: Redemption II] 69
Figure 31. The game screen in[Galaxian 1978] 70
Figure 32. Visual info graphics of color history (partial) 71
Figure 33. The game screen is in [Hard Driving]. 72
Figure 34. Bright colors are used in casual games mostly; while realistic colors are used in hardcore games mostly. 74
Figure 35. Game screenshots of the game [雷电 2012HD] 77
Figure 36. Screenshot of the game [动物消消乐] 78
Figure 37. Experimental site environment 80
Figure 38. Double lead EEG signal acquisition equipment. Including(left-right) : Ear conduction equipment, Integrated circuit... 82
Figure 39. The state of the device worn by the tester 83
Figure 40. Experiment snapshot 83
Figure 41. The attention value is constantly refreshed on the monitor(debugging phase) 84
Figure 42. Screenshot of the test content. 84
Figure 43. The galvanic skin response (GSR) signal acquisition equipment. Including(left-right) : Integrated circuit board, Finger conduction device,... 89
Figure 44. Screenshot of the skin point experimental test content from the game [The House of Da Vinci] 90
Figure 45. Graphical examples of different color styles for testing. 91
Figure 46. Electrical skin detection software refreshes finger sensor data at 9600 baud rate per second (debugging phase) 92
Figure 47. [DiabloII] uses red blood to indicate the player' s health. 97
Figure 48. The color red is use to express the bravery of [Viking warriors]. 98
Figure 49. [Diablo II-Hellfire]features red flames and backgrounds to show the pressure from hell. 98
Figure 50. [Mirror' s Edge] shows movable paths in red and requires the player to move the character quickly through them. 100
Figure 51. [Red Alert II ]Unlike the green line, which represents movement, the red line represents an attack on a unit. 100
Figure 52. Dark red: control and more thoughtful action, seriousness, and power. Light Red: Light red can create a feeling of warmth, optimism, and romance. 100
Figure 53. [Journey]as a successful adventure game, uses an orange color style to inspire players to keep moving forward and not be afraid of difficulties. 102
Figure 54. The orange bonfire used to drive away enemies in [Don' t Starve] 102
Figure 55. [Last Day Of Earth]has a shelter with an orange stove. 102
Figure 56. Dark orange: overconfident, ambitious, selfish, nervous. Light orange: This color encourages sociability and inspires confidence and self-esteem. 103
Figure 57. [Yahtzee] is a very successful casual puzzle game with yellow as the main color. 104
Figure 58. [Land of Glory] is a Chinese MMORPG where yellow is used to represent the energy of the characters. 105
Figure 59. Dark Yellow: It can produce depression, lack of love, or low self-morality. Light yellow: It clears the player' s mind and increases alertness. 105
Figure 60. This is what it looks like when a player in [Fallout 4] enters a health-threatening green environment. 106
Figure 61. The change attribute in [Master Skills] is shown in green after the character is upgraded and signed in. 107
Figure 62. The achievement system in [Plants vs. Zombies] uses the color green to encourage players to continue their efforts to complete unfinished achievements. 107
Figure 63. Dark Green: It can generate greed and encourage players to work hard to create more wealth. For young people, light green is the color of joy... 108
Figure 64. The chat screen in the game is mostly blue. 109
Figure 65. [Honor of kings] is the most popular handheld game in China, using clockwise blue to indicate the cool down time of player skills. 109
Figure 66. Dark Blue: Inspiring unselfish love and loyalty in players. Promote a beneficial quality or state. Try to overcome any obstacles. Light... 109
Figure 67. [Diablo III] has a small number of bosses with purple names. 110
Figure 68. [Cyberpunk 2077] uses a lot of purple to render the unknown and the curiosity of the foreign world. 111
Figure 69. Deep purple is directly related to higher spiritual enlightenment. It can also indicate an arrogant and callous attitude. Light... 111
Figure 70. Many items in [Diablo II] use white to indicate the value of the item. Among the attributes of game characters, the white attribute is... 112
Figure 71. The spirit healer in [World of Warcraft]as the rescue worker in the game, can not only revive the dead players but also all factions (clans,... 113
Figure 72. Many real-time strategy games, such as [Red Alert] and [War-craft III], use black squares to disguise areas to explore and even ambush enemies. 115
Figure 73. The black color style creates the tragic atmosphere of war in [War of Mine] 116
Figure 74. The design idea of color function map 127
Figure 75. Use the color circle of the art field as a reference. 128
Figure 76. Design content distribution with Adobe Illustrator 128
Figure 77. Design and enlargement of the red area 129
Figure 78. Design and enlargement of the orange area 129
Figure 79. Design and enlargement of the yellow area 130
Figure 80. Design and enlargement of the green area 130
Figure 81. Design and enlargement of the blue area 131
Figure 82. Design and enlargement of the purple area 131
Figure 83. Design and enlargement of the white area 132
Figure 84. Design and enlargement of the black area 132
Figure 85. Functional map of six basic colors. 133
Figure 86. Black and white function map. 134