목차

Title Page

Abstract

Contents

Chapter 1. Introduction 14

1.1. Overview 14

1.2. Problem Statement 14

1.3. Research Purpose 15

1.4. Methods of Research 17

1.5. Glossary 19

1.6. Structure of Thesis 20

Chapter 2. Product-to-Product Relation 21

2.1. Overview 21

2.2. Objects & Properties 21

2.3. Definition of Product-to-Product Relation Concept 23

2.3.1. The Fundamentals of product-to-product relation approach 27

2.4. Product-to-product Relation as a Design Approach 29

2.4.1. Study Cases related to product-to-product relation approach 31

2.4.2. The Advantages of using Product-to-Product Relation Approach 34

2.5. Product-to-Product Relation & the User 37

Chapter 3. Design Projects 39

3.1. Contextualization 39

3.2. First Dissertation Projects: Overview 40

3.2.1. Desk I 42

3.2.2. Table I 49

3.2.3. Shelf I 57

3.3. Second Dissertation Projects: Overview 64

3.3.1. Desk II 66

3.3.2. Table II 73

3.3.3. Shelf II 80

3.4. Preliminary Conclusions 86

3.5. Third Dissertation Projects: Overview 88

3.5.1. Desk III 90

3.5.2. Table III 97

3.5.3. Shelf III 106

Chapter 4. Final Conclusions 115

Bibliography 119

Abstract in Korean 123

[Table 1] Standard examples of common small objects seen in the domestic spaces 29

[Table 2] Standard examples of common furniture seen in the domestic spaces 30

[Fig.1] Objects' physical properties used as development approaches in this research 16

[Fig.2] Illustrative Approach Method of this research 18

[Fig.3] A structure representation of a functional interaction between things 24

[Fig.4] Types of interactions between objects 24

[Fig.5] Representative graphic of product-to-product relation concept 25

[Fig.6] Balance Lamp by Studio Yuue 26

[Fig.7] Representative graphic of functional relation between objects in the Balance Lamp 26

[Fig.8] 1ºFundamental[이미지참조] 27

[Fig.9] 2ºFundamental[이미지참조] 28

[Fig.10] 3ºFundamental[이미지참조] 28

[Fig.11] 4ºFundamental[이미지참조] 28

[Fig.12] Wireless charging island by the startup Mobileisland 31

[Fig.13] Dream Tools by Eugeni Quitllet 31

[Fig.14] Ball Lamp by Joe Fentress 32

[Fig.15] Scrittoio Orix office desk by Vittorio Parigi and Nania Prin 32

[Fig.17] Paper Table by Matt Gagnon 33

[Fig.18] User position in the product-to-product relation approach 38

[Fig.19] Introduction content to the Desk I project 41

[Fig.20] Desk I Concept 42

[Fig.21] Desk I Moodboard 42

[Fig.22] Desk I Sketches 43

[Fig.23] Desk I Renders 44

[Fig.24] Desk I front and side view 45

[Fig.25] Selected objects used to create desk's form 47

[Fig.26] Representative graphic of product-to-product relation concept in Desk II 47

[Fig.27] Introduction content to the Table I project 48

[Fig.28] Table I Concept 49

[Fig.29] Table I Moodboard 49

[Fig.30] Table I Sketches 50

[Fig.31] Table I Renders 51

[Fig.32] Table I Top and Side view 53

[Fig.33] Selected objects used to create table's form 54

[Fig.34] Representative graphic of product-to-product relation concept in Table I 55

[Fig.35] Introduction content to the Shelf I project 56

[Fig.36] Shelf I Concept 57

[Fig.37] Shelf I Moodboard 57

[Fig.38] Shelf I Sketches 58

[Fig.39] Shelf I Renders 59

[Fig.40] Shelf I Front, Side and Top view 61

[Fig.41] Selected objects used to create shelf's form 62

[Fig.42] Representative graphic of product-to-product relation concept in Shelf I 62

[Fig.43] Introduction content to the Desk II project 65

[Fig.44] Desk II Concept 66

[Fig.45] Desk II Moodboard 66

[Fig.46] Desk II Sketches 67

[Fig.47] Desk II Renders 68

[Fig.48] Desk II Foldable System 69

[Fig.49] Desk II Prototype 70

[Fig.50] Representative graphic of product-to-product relation concept in Desk II 71

[Fig.51] Introduction content to the Table II project 72

[Fig.52] Table II Concept 73

[Fig.53] Table II Moodboard 73

[Fig.54] Table II Sketches 74

[Fig.55] Table II Renders 75

[Fig.56] Table II disassembly system 76

[Fig.57] Table II Prototype 77

[Fig.58] Representative graphic of product-to-product relation concept in Table II 78

[Fig.59] Introduction content to the Shelf II project 79

[Fig.60] Shelf II Concept 80

[Fig.61] Shelf II Moodboard 80

[Fig.62] Shelf II Sketches 81

[Fig.63] Shelf II Render 82

[Fig.64] Shelf II movement provided by the counterweight system 83

[Fig.65] Representative graphic of product-to-product relation concept in Shelf II 85

[Fig.66] Introduction content to the Desk III project 89

[Fig.67] Desk III Concept 90

[Fig.68] Desk III Moodboard 90

[Fig.69] Desk III Sketches 91

[Fig.70] Desk III Renders 92

[Fig.71] Immerse system 93

[Fig.72] Desk III Technical Drawing 94

[Fig.73] Representative graphic of product-to-product relation concept in Desk III 95

[Fig.74] Introduction content to the Table III project 96

[Fig.75] Table III Concept 97

[Fig.76] Table III Moodboard 97

[Fig.77] Table III Sketches 98

[Fig.78] Table III Renders 99

[Fig.79] Table III surface deformation 100

[Fig.80] Table III Technical Drawings 101

[Fig.81] Table III Prototype Development 101

[Fig.82] Table III Prototype 102

[Fig.83] Representative graphic of product-to-product relation concept in Table III 104

[Fig.84] Introduction content to the Shelf III project 105

[Fig.85] Shelf III Concept 106

[Fig.86] Shelf III Moodboard 106

[Fig.87] Shelf III Sketches 107

[Fig.88] Shelf III Renders 108

[Fig.89] Some of the possible structures on Shelf III 109

[Fig.90] Shelf III Technical Drawings 110

[Fig.91] Shelf III Prototype Development 111

[Fig.92] Shelf III Prototype 112

[Fig.93] Representative graphic of product-to-product relation concept in Shelf III 114