Because of MMORPG and FPS popularity, A development number of cases of an online game manufacture company increased to rapidly. But a qualitative swelling speed can not follow compared with a quantitative swelling speed of the game. We are the thing which the feature of the game is not exposed games every genre well. A remains adverse criticism of a computer game have become also social research object. Most researches subject are A muscle factor of the game how have set to the hostility, attack disposition edge of people which increases the feeling of uneasiness. So this study classify the item as the entertainment factors, sociality factors the game and try to decide a failure success and probability of the game beforehand. Besides, reduce the riskiness and have the purpose to reduce the burden of small companies.
A treatment and program development for the prevention have been achieved actively about a computer or Internet poisoning. But Research to try the approach is a game toxicity problem in a prevention dimension only few. So this study focus on the prevention of a poisoning utility with straight utility and try to draw a plan the checklist of the game. This game which take the example evaluates really in research.