When seeing the preference game style of domestic on-line game, the MMORPG 33.1% hold. The difference of subject matter and system of the game which becomes the poem which currently it will dance but is caused by in pattern of almost identical and simple repeat conduct and the level cone theyn chu the application is difficult. To invest money and before reading whom the game which it develops will dance in market disappear, Is difficult opportunity and game market penetration hour rough going occasion.
Consequently there is consideration character, a scenario, a quest, monster set, item set and a alchemy back with hour multi branch which will plan a game. Wild in still the alchemy whose activation and research are deficient from domestic all with subject 1wu with subject matter of game application sleeping.
Excavation of domestic game development hour idea and subject matter it leads and quality improvement of game will decrease place help.