The aim of this research is to examine various aspects of Chinese folk dances, their representation in digital museums, and their influence on shaping the perception of dance culture among young people aged 15–20 years. The research is conducted in several stages. The first stage involves identifying the specifics of Chinese folk dances that should be considered for reflection in digital museums. The second stage is based on studying the features of successful digital museums’ functionality that could be utilised for the study and dissemination of folk dances among youth. The third stage of the research involves studying the elements of folk dance that should be separately represented in virtual scenarios. It was found that one of the most significant Chinese folk dances is the Yangge Dance. The Yangge Dance (扬歌舞) is performed by groups of people and is characterised by energetic movements that are associated with agricultural activities. The Dragon Dance (舞龙) and Court Dance (宫廷舞 蹈) are associated with theatrical performances, facilitating the transmission of symbolic elements. The Gaguang Dance (嘎冈舞) and the Gochjo Dance (国剧舞) have lesser significance as they convey the peculiarities of individual ethnic groups. It was determined that the advantages of digital museums for the dissemination of folk dances include the ability to convey body movements, provide three-dimensional (3D) space, engage in interactive dances and utilise video analytics. It was established that digital museums should ensure accuracy in preserving costumes, movements, musical accompaniment, historical chronology and colour characteristics, thus preserving the uniqueness of historical aspects for the promotion of dance culture. The practical significance of this study lies in the potential for preserving folk dance culture through an orientation towards the capabilities of digital museums and the identification of specific elements of folk dances through concrete examples.