Preface1 Augmented Reality All about Holograms2 Extended Reality in Informal Learning Environments3 Virtual Reality for 3D Modeling4 Play, Education, and Research Exploring Virtual Reality through Libraries5 Every Student Her Universe Alternate Academic Realities6 I Integrating 3D and Virtual Reality into Research and Pedagogy in Higher Education7 Information Literacy Instruction Using Virtual Reality8 Augmented Reality in the Library Pivoting toward a Security-First Implementation Strategy9 Augmented Reality and Virtual Reality and Their Legal Implications for LibrariesAbout the ContributorsIndex