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국회도서관 홈으로 정보검색 소장정보 검색

초록보기

This study was conducted to quantitatively verify whether payment motives and usage patterns differ according to the motivations of users of mobile character-collecting games. For this purpose, three user types were derived based on game motivation profiles tailored to mobile character-collecting games: Cluster 1 (Communicators), Cluster 2 (Character Collectors), and Cluster 3 (Competitors). It was confirmed that each cluster was mutually exclusive and exhibited different payment motives and usage patterns. These findings emphasize the value of a motivation-based segmentation strategy in understanding the behavior of mobile game users. Furthermore, based on the results of this study, game developers and publishers can more sophisticatedly tailor game content, monetization strategies, and marketing campaigns based on users' motivational profiles, rather than relying on simple demographic variables. Future research needs to expand the diversity of the sample by including a wider age range and considering a balanced gender distribution. Additionally, to gain a more in-depth understanding of the temporal changes in user motivation, future studies should explore potential causal relationships through a longitudinal research design.

권호기사

권호기사 목록 테이블로 기사명, 저자명, 페이지, 원문, 기사목차 순으로 되어있습니다.
기사명 저자명 페이지 원문 목차
(A) study on XR multidisciplinary arts performance using real-time = 실시간 모션 데이터를 활용한 XR 융합예술 공연에 관한 연구 Jun Hyung Kim, Wook Sang Chang p. 1-13
(An) analysis of user motivations and behaviors in mobile character collecting games through cluster analysis = 클러스터 분석을 통한 모바일 캐릭터 수집 게임의 사용자 동기 및 행동 분석 Sung Je Lee, Jeonyoung Kong p. 14-25
스크린을 통한 신체적 수행성과 감각 경험 = Embodied performativity and sensory experience through screens : a case study on interactive media content : 인터랙티브 미디어 콘텐츠 사례 분석 강정환, 한상임 p. 26-36
ResMobileNet 모델을 활용한 교정 선별 기법 연구 = A letter screening method for correctional institutions using the ResMobileNet model 김혜진, 조기현, 조영서 p. 37-48
국내 지자체(시도) e스포츠 산업 성과 분석 = Performance analysis of the Esports industry by local governments in South Korea : focusing on importance-performance analysis (IPA) : IPA 분석을 중심으로 김세윤, 이주연, 소병균 p. 49-60
서사 구조를 따르는 LLM 기반 스토리 생성 연구 = LLM-based story generation aligned with narrative structure 지은수, 유태경 p. 61-72
유리 마감 건축물 기반 미디어아트 콘텐츠 설계 전략 = Design strategies for media art content on glass-surfaced architecture 손은진, 한상임 p. 73-84