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Title Page
Abstract
Contents
I. INTRODUCTION 12
II. DIAGNOSIS OF ADHD AND RELATED WORKS 15
2.1. Symptoms of children with ADHD 15
2.2. Diagnostic process for ADHD 17
2.2.1. Interview for ADHD diagnosis 20
2.2.2. Rating scale for the diagnosis of ADHD 21
2.2.3. Objective measurement method for diagnosing ADHD 22
2.3. Technical Methods for Diagnosing ADHD 23
2.4. Treatment of ADHD 26
III. MATERIALS AND METHODS 27
3.1. A robot-led game for the screening diagnosis of ADHD 27
3.2. Robot to assist in screening diagnosis-Silbot-3 34
3.3. Participants and data acquisition environment 35
3.4. Sensor system for acquiring data from children during games 38
3.4.1. Multiple subjects tracking system 42
3.5. Feature extraction for predefined measurement items 48
3.5.1. Indicator A1-body movement during wait 50
3.5.2. Indicator A2-Take a seat during wait 52
3.5.3. Indicator A3-Leave the waiting area during wait 52
3.5.4. Indicator B1-Enter the game board before the start instruction 53
3.5.5. Indicator B2-Not playing the game after the start instruction 54
3.5.6. Indicator B3-The amount of time from the instruction to start until the child begins the game 55
3.5.7. Indicator B4-the accuracy of the child's path movement 55
3.5.8. Indicator B5-move before the movement confirmation sound 57
3.5.9. Indicator C1 to C4-child's response to stimuli 58
3.5.10. Indicator C5-time taken to respond to a stimulus 59
3.5.11. Indicator D1 and D2-total execution time and distance traveled 60
3.6. A feature selection method to measure the rank of the features 61
3.7. Analysis of Feature Differences in Each Group using Bhattacharyya Distance and Cross Correlation of Data Probability Distributions 64
3.7.1. Bhattacharyya Distance 64
3.7.2. Cross Correlation 65
3.8. Feedback Reflection Architecture for Reflecting Collective Intelligence by Clinicians 66
3.9. Deep Neural Networks Model for Performance Validation 70
IV. EXPERIMENTAL RESULTS 73
4.1. Experiment 1: Improving acquired data accuracy using multiple Sensors 75
4.2. Experiment 2: Improving ADHD Screening Diagnostic Tool Performance with Video Labeling Feedback 77
4.3. Experiment 3: Analysis of differences in indicators (features) for each group (Normal group, ADHD at risk group, ADHD group) 80
4.3.1. Analysis of each group indicators using Bhattacharyya distance and Cross coefficient 80
4.3.2. Analysis of each group indicators using ratio comparison 84
4.4. Experiment 4: Consistency verification of the performance of the ADHD screening diagnostic tool using a robot 85
4.5. Experiment 5: Comparison with other screening diagnosis tools 88
4.6. Experiment 6: ADHD classification performance by gender 90
V. CONCLUSION AND DISCUSSION 91
APPENDICES 93
Appendix A. Research Progress 93
Appendix A.1. IMU-Location sensor and robot-based fall detection 93
Appendix A.2. Daily activities classification using contextual information 96
국문 요약 99
Reference 100
Figure 1. Schematic Diagram of this study 14
Figure 2. Characteristics of ADHD disorder 16
Figure 3. The diagnostic process for ADHD 19
Figure 4. An actual test example of "A robot-led game for the screening diagnosis of ADHD"-type of 1 versus 1 28
Figure 5. Stimuli presented during the game, Left: Friends (Scarecrow, Tin Woodman, Lion), Right: Witch 30
Figure 6. An actual test example of "A robot-led game for the screening diagnosis of ADHD"-type of 1 versus 3 32
Figure 7. Silbot-3 Specifications 34
Figure 8. The environment of session 1-for type of 1 versus 1 game 36
Figure 9. The environment of session 2 and 3-for type of 1:1 or 1:3 games 37
Figure 10. (A) Optitrack IR camera by Natural Point, (B) People wearing special suits with IR markers performing motion capture 38
Figure 11. Skeleton figure(A) and base figure(B) estimated using Openpose algorithm 40
Figure 12. Various RGB-D sensors, (A) Intel's Realsense, (B) Orbbec's ASTRA, (C) Microsoft's Kinect V2, (D) Microsoft's Kinect Azure 41
Figure 13. DBSCAN algorithm 43
Figure 14. DBSCAN-based skeleton data merging 43
Figure 15. Using the finished system to recognize people identified by colored vests and their gestures 47
Figure 16. The indicators of abnormal behavior 48
Figure 17. The indicator A1-body movement during wait 50
Figure 18. The indicator A3-leaving the waiting area while the robot demonstrating 52
Figure 19. The indicator B1-Enter the game board before the start instruction 53
Figure 20. The indicator B2-Not playing the game after the start instruction 54
Figure 21. The indicator B4-the accuracy of the child's path movement 55
Figure 22. The indicator B4_1 (correct path) and B4_3 (incorrect path) 56
Figure 23. The indicator B4_2 (incorrect path before correct path) 56
Figure 24. The indicator B4_5 (correct path before incorrect path) 57
Figure 25. The indicator C1 to C4-child's response to stimuli 58
Figure 26. The indicator C5-time taken to respond to a stimulus 59
Figure 27. Indicator D1 and D2-total execution time and distance traveled 60
Figure 28. The schematic diagram of the wrapper method 61
Figure 29. Extracted rank of all features by RFE 62
Figure 30. The schematic diagram of the Feedback Reflection Architecture 66
Figure 31. process of labeling validation and feedback 67
Figure 32. Feedback of video labeling review 68
Figure 33. Effect by reflecting the collective intelligence of clinicians 69
Figure 34. A schematic diagram of MLP 70
Figure 35. A schematic diagram of dropout (Left) Standard Neural Net, (Right) After applying dropout 71
Figure 36. The MLP model used in the experiment 72
Figure 37. Behaviors to verify the skeleton data accuracy of the sensor 75
Figure 38. Sensor accuracy 76
Figure 39. Data Acquisition Environment in Session 1 85
Figure 40. Data Acquisition Environment in Session 2 and 3 86
Figure 41. The fall detection process using the IMU-L sensor and the robot 93
Figure 42. The schematic diagram of proposed daily activities classifier 96
Figure 43. Proposed ensemble model 97
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