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KOCCA, 『White Paper on Korean Games』, 2014 |
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2 |
Nielsen, 『Insights on Casual Games : Analysis of Casual Games for the PC』, The Nielsen Company, 2009 |
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3 |
Bart Stewart, 『Personality and Play styles : A Unified Model』, GAMASUTRA. 2011 |
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4 |
The play pyramid: a play classification and ideation tool for toy design  |
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5 |
Ben Kirman & Shaun Lawson, 『Hardcore Classification:Identifying Play Styles in Social Games using Network Analysis』, University of Lincoln, 2009 |
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6 |
Balancing Fun and Learning in a Serious Game Design  |
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7 |
Daniel K. Lapsley, Paul C. Stey, 『Id, Ego, and Superego』, University of Notre Dame. Encyclopedia of Human Behavior 2nd Ed, 2011 |
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8 |
David Pinelle, Nelson Wong, Tadeusz Stach, 『Using Genres to Customize Usability Evaluations of Video Games』, FuturePlay, 2008 |
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9 |
Katie Salen and Eric Zimmerman, 『The Game design reader:a rules of play anthology』, Massachuestts Institute of Technology, 2006 |
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10 |
Meyer Barash, 『Roger Cailois Man, Play and Games』, by The free Press of Glencoe Inc, 2001 |
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11 |
Petrus Lodewikus van der Merwe, 『LACAN AND FREUD: Beyond the Pleasure principle』, Stellenbosch University, 2010 |
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12 |
http://www.inven.co.kr/webzine/news/?news=123779 |
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13 |
http://www.inven.co.kr/webzine/news/?news=116695 |
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