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번호 | 참고문헌 | 국회도서관 소장유무 |
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1 | K. S. Lee, and Y. S. Kim, "Implementation of A Stereoscopic 3D Game To Reduce Visual Artifacts Using Oculus Rift", The korean society for computer game, vol. 27, no. 4, pp. 193-201, 2014. | 미소장 |
2 | J. H. Kim, "A study on the property of visual perception of interior space according to eye movement", Korean institute of interior design, vol. 18, no. 1, pp. 35-42, 2009. | 미소장 |
3 | H. J. Park, and H. C. Moon, "Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation", Transactions of the Society of CAD/CAM, vol. 13, no. 3, pp. 209-216, 2008. | 미소장 |
4 | Y. S. Choi, S. I. Kang, and H. K. Hong, "Using Camera and Acceleration Sensor in Augmented Reality for Mobile Game", vol. 23, pp. 125-130, 2010. | 미소장 |
5 | E. S. Kim, "Hologram avatar and UX", Korea Information Processing Society review, vol. 21, no. 1, pp. 48-51, 2014. | 미소장 |
6 | G. Burdea, "Review paper-Virtual rehabilitation-benefits and challenges." In 2003 International Medical Informatics Association Yearbook of Medical Informatics, pp. 170-176, 2003. | 미소장 |
7 | A Study on Effective Three-dimensional Representation for Creating 3D Stereoscopic Animation | 소장 |
8 | A Taxonomy of Mixed Reality Visual Displays ![]() |
미소장 |
9 | P. J. Sung, "Optometry", Daihaks Publishing Comoany, Korea, 2003. | 미소장 |
10 | Survey of the Attention Deficit,Hyperactivity Disorder and Visual Perception in Students who Live in Daejeon city ![]() |
미소장 |
11 | P.134L: Late News Poster: Resolution Limits for Smartphones — Video Playback ![]() |
미소장 |
12 | Contrast effect in evaluating the sense of presence for wide displays ![]() |
미소장 |
13 | C. I. Kim, J. S. Ko, I. K. Ahn, J. H. Lee, K. W. Seo, J. H. Kwon, Y. H. Joo, and Y. J. Oh, "Studying the Viewers' Acceptability on the Image Resolutions and Assessing the ROI-Based Scheme for Mobile Displays", The Korean Institute of Broadcast and Media Engineers, vol. 11, no. 3, pp. 336-348, 2006. | 미소장 |
14 | A. Paljic, C. de Bossoreille, P. Fuchs, and G. Soubies, "High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundaries", In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology. ACM, pp. 245-246, 2009. | 미소장 |
15 | Y. J. Park, J. H. Choi, and M. G. Jang, "Optimization of Light Source Combination through the Illuminance and Color Temperature Simulation of Circadian Lighting Apparatus", The korea contents association, vol. 9, no. 8, pp. 248-254, 2009. | 미소장 |
16 | J. M. Park, K. Y. Im, and S. D. Lee, "An Ergonomic Study on the Effects of Veiling Reflection in Visibility", Ergonomics Society, vol. 19, no. 3, pp. 13-21, 2000. | 미소장 |
17 | J. W. Son, and K. B. Kim, "Study on the color scheme effective operators screen of submarine", CICS 2014 Information and Control Conference, pp. 248-250. | 미소장 |
18 | R. Zhang, "Design of Head Mounted Displays", Retrieved from http://fp.optics.arizona.edu/optomech/student%20reports/2007/Design%20of%20head%20mounteddisplays%20Zhang.pdf, Dec. 2007. | 미소장 |
19 | M. Lombard, and T. Ditton, "At the heart of it all: The concept of presence", Journal of Computer-Mediated Communication, vol. 3, no. 2, 1997. | 미소장 |
20 | D. J. Lee, and J. H. Chung, "A Factor Analysis of Augmented reality Presence", The Treatise on The Plastic Media, vol. 15, no. 3, pp. 137-142, 2012. | 미소장 |
21 | Y. H. So, "Impact of the Audience experienced the Presence of Levels and Arousal, Memory, Impressive Effects on 3D Stereoscopic Image", Korea Digital Design Council, vol. 13, no. 1, pp. 89-98, 2013. | 미소장 |
22 | S. H Lim, and J. I. Chung, "Viewers' Psychophysiological and Self-report Responses to 3D Stereoscopic Display", The korea contents association, vol. 12, no. 6, pp. 211-222, 2012. | 미소장 |
23 | H. J. Bong, and J. Y. Lee, "'Mixed reality continuum' using Augmented Reality Design", Korea Digital Design Council, vol. 12, no. 3, pp. 449-457, 2012. | 미소장 |
24 | The Cause and Solution of Cybersickness in 3D Virtual Environments | 소장 |
25 | E. K. Yim, and K. T. Kham, "Predictability of Visually Induced Motion Sickness by Orientation Illusion", Social Science Studies, vol. 53, no. 2, pp. 261-280, 2014. | 미소장 |
26 | J. L. Dorado, and P. A. Figueroa, "Methods to reduce cybersickness and enhance presence for in-place navigation techniques", 3D User Interfaces (3DUI), 2015 IEEE Symposium on. IEEE, 2015. | 미소장 |
27 | A discussion of cybersickness in virtual environments ![]() |
미소장 |
28 | Effect of an Independent Visual Foreground on Cybersickness in Virtual Environment ![]() |
미소장 |
29 | R. S. Kennedy, M. G. Lilienthal, K. S. Berbaum, D. R. Baltzley, and M. E. McCauley, "Simulator sickness in US Navy flight simulators", Aviation, Space, and Environmental Medicine, vol. 60, no. 1, pp. 10-16, 1989. | 미소장 |
30 | Profile Analysis of Simulator Sickness Symptoms: Application to Virtual Environment Systems ![]() |
미소장 |
31 | H. C. Yang, and D. H. Chung, "Influence of 3D Characteristics Perception on Presence, and Presence on Visual Fatigue and Perceived Eye Movement", The Korean Institute of Broadcast and Media Engineers, vol. 17, no. 1, pp. 60-72, 2012. | 미소장 |
32 | H. J. Lee, D. H. Chung, M. H. Jang, and K. C. Mah, "Assessment of Fatigue with Viewing the Shutter Glasses and Film Patterned Retarder 3D TVs" The Korean Journal of Vision Science, vol. 16, no. 2, pp. 169-179, 2014. | 미소장 |
33 | D. Y. Chung, "Virtual reality technology trends and prospects", Korea Multimedia Society, vol. 20, no. 4, pp. 1-8, 2016. | 미소장 |
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