1 |
Efficient HRTF-based Spatial Audio for Area and Volumetric Sources  |
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2 |
A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality.  |
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3 |
C. Carvalheiro, R. Nóbrega, H. da Silva, and R. Rodrigues, “User Redirection and Direct Haptics in Virtual Environments”. In Proceedings of the 2016 ACM on Multimedia Conference. MM ’16, New York: NY, pp. 1146–1155, 2016. |
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E. Remelli, A. Tkach, A. Tagliasacchi, and M. Pauly, “Low-Dimensionality Calibration through Local Anisotropic Scaling for Robust Hand Model Personalization,” In 2017 IEEE International Conference on Computer Vision (ICCV), pp. 2554–2562, 2017. |
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H. Joo, T. Simon, and Y. Sheikh, “Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies,” in 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, Salt Lake City, UT, pp. 8320-8329,2018. |
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6 |
Smooth assembled mappings for large-scale real walking  |
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7 |
MAVE: Maze‐based immersive virtual environment for new presence and experience  |
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8 |
S. Marwecki, M. Brehm, L. Wagner, L.P. Cheng, F.F. Mueller, and P. Baudisch, “VirtualSpace-Overloading Physical Space with Multiple Virtual Reality Users,” In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. CHI ’18, New York: NY, pp. 241:1–241:10, 2018. |
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9 |
A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment  |
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10 |
A Study on Immersion of Hand Interaction for Mobile Platform Virtual Reality Contents  |
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11 |
A Study on the Presence of Immersive User Interface in Collaborative Virtual Environments Application  |
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12 |
J. Gugenheimer, E. Stemasov, J. Frommel, and E. Rukzio, “ShareVR: Enabling Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users,” In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. CHI ’17, New York: NY, pp. 4021-4033, 2017. |
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13 |
J.G. Grandi, H.G Debarba, and A. Maciel, “Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities,” In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 127–135, 2019. |
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14 |
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users  |
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15 |
N. Sidorakis, G.A. Koulieris, and K. Mania. “Binocular eye-tracking for the control of a 3D immersive multimedia user interface,” In 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR), pp. 15–18, 2015. |
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16 |
W. Zhao, J. Chai, and Y.Q. Xu, “Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data,” In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. SCA ’12, Airela-Ville, Switzerland, pp. 33–42, 2012. |
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17 |
A 3-RSR Haptic Wearable Device for Rendering Fingertip Contact Forces  |
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18 |
Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality  |
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19 |
R. Nordahl, A. Berrezag, S. Dimitrov, L. Turchet, V. Hayward, and S. Serafin, “Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis,” In Proceedings of the 2010 International Conference on Haptics–Generating and Perceiving Tangible Sensations: Part II. EuroHaptics’10, pp. 123–129, 2010. |
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20 |
K. Vasylevska, H. Kaufmann, M. Bolas, and E.A. Suma, “Flexible spaces: Dynamic layout generation for infinite walking in virtual environments,” In 2013 IEEE Symposium on 3D User Interfaces, pp. 39–42, 2013. |
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21 |
C. Carlsson, and O. Hagsand, “DIVE A multi-user virtual reality system,” In Proceedings of IEEE Virtual Reality Annual International Symposium, pp. 394–400, 1993. |
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22 |
K.D Le, M. Fjeld, A. Alavi, and A. Kunz, “Immersive Environment for Distributed Creative Collaboration,” In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology. VRST ’17, pp. 16:1–16:4, 2017. |
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T. Duval, and C. Fleury, “An Asymmetric 2D Pointer/3D Ray for 3D Interaction Within Collaborative Virtual Environments,” In Proceedings of the 14th International Conference on 3D Web Technology, pp. 33–41, 2009. |
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24 |
H. Ibayashi, Y. Sugiura, D. Sakamoto, N. Miyata, M. Tada, T. Okuma, T. Kurata, M. Mochimaru, and T. Igarashi, “Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology,” In SIGGRAPH Asia 2015 Emerging Technologies. SA ’15, pp. 8:1–8:2, 2015. |
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25 |
Oculus Integration for Unity [Internet]. Available: https://developer.oculus.com/downloads/package/unity-integration/ |
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26 |
Vuforia Engine to a Unity Project [Internet], Available: https://developer.vuforia.com/downloads/sdk |
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27 |
Photon PUN Unity Assets [Internet], Available: https://www.photonengine.com/sdks#pun-sdkpununity |
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28 |
SD Unity-Chan Haon Custom Bundle [Internet], Available: https://assetstore.unity.com/packages/3d/animations/sd-unity-chan-haon-custom-bundle-8499 |
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29 |
Cartoon Town and Farm for Unity [Internet], Available: https://assetstore.unity.com/packages/3d/environments/cartoon-town-and-farm-17254 |
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30 |
RPG Monster Wave PBR for Unity [Internet], Available: https://assetstore.unity.com/packages/3d/characters/creatures/rpg-monster-wave-pbr-158727 |
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