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This study investigates the evolving concept of the ‘user’ and the modes of participation embedded in three major architectural projects by Cedric Price—the Fun Palace, the Potteries Thinkbelt, and the Inter-Action Centre. Against the backdrop of modernist functionalism, which tended to reduce users to abstract and passive recipients, Price redefined the user as a concrete and situated actor capable of shaping architectural systems. By tracing how he developed anticipatory and participatory design processes from the early 1960s to the mid‑1970s, this study situates his work within the historical shift from fixed form to open-ended frameworks of user participation. The analysis focuses on three interrelated dimensions: the definition and stratification of the user, the spectrum of engagement from observation to co-planning, and the principle of “calculated uncertainty” coupled with feedback systems. Price’s projects dismantled the conventional spectator–performer divide and experimented with techniques—such as surveys, modular components, and cybernetic feedback—that embedded user agency directly into design and operation. His notion of calculated uncertainty, which balanced variability with systemic coordination, prefigures contemporary debates on generative design, adaptive environments, and data‑driven architecture. Revisiting Price’s user-centered experiments clarifies a historical foundation for rethinking the architect–user–system relationship and underscores the continuing relevance of his participatory principles in an age of technological and algorithmic transformation.
This study investigates the evolving concept of the ‘user’ and the modes of participation embedded in three major architectural projects by Cedric Price—the Fun Palace, the Potteries Thinkbelt, and the Inter-Action Centre. Against the backdrop of modernist functionalism, which tended to reduce users to abstract and passive recipients, Price redefined the user as a concrete and situated actor capable of shaping architectural systems. By tracing how he developed anticipatory and participatory design processes from the early 1960s to the mid‑1970s, this study situates his work within the historical shift from fixed form to open-ended frameworks of user participation. The analysis focuses on three interrelated dimensions: the definition and stratification of the user, the spectrum of engagement from observation to co-planning, and the principle of “calculated uncertainty” coupled with feedback systems. Price’s projects dismantled the conventional spectator–performer divide and experimented with techniques—such as surveys, modular components, and cybernetic feedback—that embedded user agency directly into design and operation. His notion of calculated uncertainty, which balanced variability with systemic coordination, prefigures contemporary debates on generative design, adaptive environments, and data‑driven architecture. Revisiting Price’s user-centered experiments clarifies a historical foundation for rethinking the architect–user–system relationship and underscores the continuing relevance of his participatory principles in an age of technological and algorithmic transformation.*표시는 필수 입력사항입니다.
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