| 1 |
V. Bonifaci, C. Demetrescu, I. Finocchi, and L. Laura, “A Java-based System for Building Animated Presentations over the Web,” Science of Computer Programming, Vol.53, No.1, pp. 37-49, 2004. |
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| 2 |
C. Elcacho, A. Schfer, R. Drner, and V. Luckas, “Performing 3D Scene and animation Authoring Task Efficiently: An Innovative Approach,” Computer Graphics International, pp.242-244, 1998. |
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| 3 |
Design and Implementation of Interactive Contents Authoring Tool for MPEG-4  |
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| 4 |
Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning  |
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| 5 |
Kyungae Cha and Sangwook Kim, “Authoring Temporal Scenarios in Interactive MPEG-4 Contents,” Advances in Multimedia Information Processing, Vol.2532, pp.89-134, 2002. |
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| 6 |
K. Howland, J. Good, and J. Robertson, “Script Card : A Visual Programming Language for Games Authoring by Young People,” IEEE Visual Languages and Human-Centric Computing, 2006. |
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| 7 |
M. McNaughton, M. Cutumisu, D. Szafron, J. Schaeffer, J. Redford, and D. Parker, “ScriptEase: Generating Scripting Code for Computer Role-Playing Games,” Automated Software Engineering, pp.386-387, 2004. |
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| 8 |
M. Zancanaro, A. Cappelletti, C. Signorini, and C. Strapparava, “An Authoring Tool for Intelligent Educational Games,” Virtual Storytelling Using Virtual Reality Technologies for Storytelling, LNCS 2197, pp.61-68, 2002. |
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| 9 |
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces  |
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