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동의어 포함
Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there
have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today,
it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised
a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing
the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique,
the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were
given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature
detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary
body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data
was used for an illustration of the feature point detection algorithm*표시는 필수 입력사항입니다.
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도서위치안내: 정기간행물실(524호) / 서가번호: 국내13
2021년 이전 정기간행물은 온라인 신청(원문 구축 자료는 원문 이용)
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