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| 번호 | 참고문헌 | 국회도서관 소장유무 |
|---|---|---|
| 1 | "Creative Evolution of Digital Leisure Culture, Serious Games", Journal of the korea contents assocation, Vol.13, No.12,48-61, 2013. | 미소장 |
| 2 | Pathological Gambling: Possible Treatment Using an Audio Playback Technique ![]() |
미소장 |
| 3 | U.S. Department of Education, Indicators of School Crime and Safety: 2008, Office of Justice Programs, U.S. Department of Justice, pp.1-149, 2009. | 미소장 |
| 4 | From the American Academy of Pediatrics: Policy statement--Media violence. ![]() |
미소장 |
| 5 | Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. ![]() |
미소장 |
| 6 | "Evidence for publication bias in video game violence effects literature: Ameta-analytic review", Aggression and Violent Behavior, Vol. 12, pp.470-482, 2007a.. | 미소장 |
| 7 | The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games ![]() |
미소장 |
| 8 | "Violent video games, catharsis-seeking, bullying and delinquency: A multivariate analysis of effects", Crime and Delinquency, 2010. | 미소장 |
| 9 | Teens, Video Games and Civics,(2008,09). | 미소장 |
| 10 | do video games kill? ![]() |
미소장 |
| 11 | Youth Violence: A Report of the Surgeon General. | 미소장 |
| 12 | Resolution on Violence in Video Games and Interactive Media http://videogames.procon.org/sourcefiles/APAresol ution.pdf. | 미소장 |
| 13 | In Video Software Dealers Association v. Schwarzenegger, the US Court of Appeals for the Ninth Circuit in a 3-0 majority opinion written by Consuelo Callahan, JD, ruled on Feb. 20, 2009 | 미소장 |
| 14 | For publication united states court of appeals for the ninth circuit, Argued and Submitted October 29, 2008-Sacramento, California, Filed February 20, 2009. | 미소장 |
| 15 | Supreme court of the united states, No. 08-1448, June 27, 2011. | 미소장 |
| 16 | The report of the task force on violent interactive video games, General Assembly of the Commonwealth of Pennsylvania, Joint state government commission, 108 Finance Building, Harrisburg, PA 17120, 2008. | 미소장 |
| 17 | Governor Commonwealth of Virginia, Report of the Virginia Tech Review Panel, Chapter IV: Mental Health History of Seung. Hui Cho, pp.31-62, 2007. | 미소장 |
| 18 | Mood and memory. ![]() |
미소장 |
| 19 | Catharsis, aggression, and persuasive influence: self-fulfilling or self-defeating prophecies? ![]() |
미소장 |
| 20 | Not so doomed: computer game play and positive adolescent development ![]() |
미소장 |
| 21 | Leland Yee, PhD, State Senator (D-CA) wrote in a June 22, 2009 amicus brief filed with the US Supreme Court for Video Software Dealers Association v. Schwarzenegger. | 미소장 |
| 22 | ESA, 2010 report, Video Games in the 21st Century, 2010. http://www.theesa.com/games-improving-what-matters/economy.asp | 미소장 |
| 23 | "Reality Bytes: Eight Myths about Video Games Debunked" on www.pbs.org. 28 Guy Cumberbatch, PhD, Director of the Communications Research Group and chartered psychologist, wrote in the 2004 report "Video Violence: Villain or Victim?" on www.videostandards.org.uk | 미소장 |
| 24 | Christopher Ferguson, PhD, Professor of Behavioral, Applied Sciences and Criminal Justice at Texas A&M University, was quoted in a Sep. 14, 2009 article titled "New Study Links Youth Violence to Depression & Peers, Not Video Games" on www.gamepolitics.com: | 미소장 |
| 25 | Guillaume de Fondaumiere, MA, former President of the French National Video Game Association, stated in an Nov. 16, 2009 interview with Digital Games on digitalgames.fr | 미소장 |
| 26 | Is aggression in children with behavioural and emotional difficulties associated with television viewing and video game playing? A systematic review. ![]() |
미소장 |
| 27 | "Violent video games: Specific effects of violent content on aggressive thoughts and behavior", Advances in Experimental Societal Psychology, Vol. 36, pp.199-249, 2004. | 미소장 |
| 28 | Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010). ![]() |
미소장 |
| 29 | How long do the short-term violent video game effects last? ![]() |
미소장 |
| 30 | Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors. ![]() |
미소장 |
| 31 | How and When Does Emotional Expression Help? ![]() |
미소장 |
| 32 | Writing about Emotional Experiences as a Therapeutic Process ![]() |
미소장 |
| 33 | The expression and reduction of hostility. ![]() |
미소장 |
| 34 | "The Question of Desire in Movie Text: Focused on Lacan's Theory", Vol.7 No.1 The korean Association of literature and film 215-237 | 미소장 |
| 35 | 게이미피케이션에 기반한 게임 3.0 시대의 변화 양상에 관한 연구 : 게이미피케이션의 개념과 메커니즘을 중심으로 | 소장 |
| 36 | A Study on the Concepts and Categorization of Serious Games Based on Strategic Purposes and Applied Theories | 소장 |
| 37 | "A Research on the Effective Development of Gamification through Case Study: Based on Game Mechanics and Game Dynamics", Vol. 27, No. 1, pp. 141-151, 2014. | 미소장 |
| 38 | Chapter 31: A Cognitive-Neoassociation Theory of Aggression, Handbook of Theories of Social Psychology, Paul A. M. Van Lange & Arie W. Kruglanski & E. Tory Higgins, SAGE Publications Ltd, 2012. | 미소장 |
| 39 | Studies on hysteria, Standard ed.,Vol. II, London: Hogarth, 1955. | 미소장 |
| 40 | Men, Women, and Aggression Basic Books: New York, NY, USA, 1993. | 미소장 |
| 41 | Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, New York: Simon & Schuster, 2008. | 미소장 |
| 42 | Introduction from Aristotle's Poetics Hackett Publishing: Cambridge, MA, USA, 1987 | 미소장 |
| 43 | Aggression: A social learning theory analysis. Engelwood Cliffs, NJ: Prentice Hall, 1973. | 미소장 |
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