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동의어 포함
Title page 1
Contents 7
Foreword 4
Editorial 6
Executive Summary 10
1. Introduction and main findings 12
1.1. How children use digital devices 15
1.2. How digital activities impact child well-being 16
1.3. How to enhance child well-being in the digital age 19
Implementing effective regulatory frameworks and developing technologies and services that prioritise child safety 21
Promoting digital literacy and skills among children, with schools and teachers playing a crucial role in empowering them 22
Providing guidance to parents and caregivers to help them understand and manage the benefits and risks of children's digital device use 22
Ensuring that children's views and experiences are reflected in the design of digital policies 23
Expanding the evidence base on children's digital activities and its association with well-being 24
References 26
Notes 28
2. A comprehensive approach to child digital well-being 31
2.1. What does child digital well-being encompass? 32
2.2. Measuring what matters 35
2.3. International data for monitoring child digital well-being 38
References 42
Notes 44
3. How children use digital media 46
3.1. What digital devices are part of children's daily lives? 47
3.2. How much time do adolescents spend on digital devices? 51
3.3. How do adolescents spend their time online? 54
3.4. What risks do adolescents encounter online? 55
Content risks 55
Contact risks 58
Conduct risks 61
Consumer risks 65
Privacy risks 65
References 67
Notes 70
4. The impact of digital activities on children's lives 72
4.1. Children's physical health 76
4.2. Children's cognitive development and learning 79
Digital technologies and early language and cognitive development 80
Digital devices and attention deficits 83
Digital resources for learning inside and outside school 85
Digital technologies and the development of soft skills 89
4.3. Children's social and emotional well-being and mental health 91
Global impact of the digital world on social and emotional well-being 92
Digital technologies as a driver of social connectedness? 95
Intensive and problematic digital habits 97
References 108
Notes 125
5. Enhancing child well-being in the digital age: A four pillar policy 129
5.1. Pillar 1: The legal and policy governance framework 133
5.2. Pillar 2: Teachers, schools and education systems 140
5.3. Pillar 3: Parents, carers and guardians 143
5.4. Pillar 4: Incorporate children's views 150
References 151
Notes 157
6. Monitoring child digital well-being cross-nationally: The way forward 158
6.1. What can we learn about child digital well-being from international data? 159
Cross-country comparison 163
Evaluating individual country performance 167
6.2. Main data and evidence gaps and options to fill them 168
Diversifying vehicles of data collection 170
References 172
Notes 174
Tables 8
Table 2.1. Information on adolescent digital well-being in the 2022 PISA survey 40
Table 4.1. Opportunities and risks of the digital environment on children's physical health 78
Table 4.2. Opportunities and risks of the digital environment on children's cognitive development and learning 79
Table 4.3. Opportunities and risks of the digital environment on children's emotional, psychological and social well-being 91
Table 6.1. Indicators available for monitoring child digital well-being 161
Table 6.2. Traffic light table comparing countries' performance to the OECD average 164
Figures 8
Figure 2.1. The embedded nature of child digital well-being 33
Figure 3.1. 15-year-olds have access to a wide range of digital devices 48
Figure 3.2. Most children have their own smartphone by age 10 50
Figure 3.3. Most adolescents spend more than 30 hours per week on digital devices 51
Figure 3.4. A majority of 15-year-olds spend two hours or more on digital devices for leisure per day 53
Figure 3.5. What adolescents use digital devices for varies across OECD countries 54
Figure 3.6. Girls are more likely than boys to have gotten upset the last time they encountered negative content online 57
Figure 3.7. Cyberbullying rates have increased in nearly all OECD countries 59
Figure 3.8. Cyberbullying starts already in primary school 60
Figure 3.9. Boys with lower socio-economic status are more likely to share inaccurate information 62
Figure 3.10. Around one in ten children partook in cyberbullying in the past few months 64
Figure 3.11. Only half of 15-year-olds can easily change the settings of a device or app to protect their data and privacy 65
Figure 3.12. Nearly four in ten adolescents were upset the last time information about them was shared online without their consent 66
Figure 4.1. Most adolescents use digital devices for learning, especially girls and those from high socio-economic backgrounds 86
Figure 4.2. 15-year-olds with higher socioeconomic status are more likely to search for information online 88
Figure 4.3. Most 15-year-olds create their own digital content, especially children with a migrant background 90
Figure 4.4. Four in ten children have regular online contact with friends they met online 95
Figure 4.5. Being constantly in contact friends is frequent, especially for older adolescents and girls 98
Figure 4.6. Around one in six 15-year-olds feels nervous without their digital devices on hand 99
Figure 4.7. Boys and adolescents from low socio-economic backgrounds are more likely to spend excessive amounts of time video gaming 102
Figure 4.8. Problematic social media use varies across age groups but is a bigger issue for girls 105
Figure 5.1. Nearly half of 15-year-olds keep notifications active on digital devices during class 141
Figure 5.2. Nearly half of 15-year-olds keep notifications active on digital devices before going to sleep 145
Figure 6.1. Child digital well-being in Denmark 167
Boxes 9
Box 2.1. Exploring digital technology, play and child well-being 37
Box 2.2. The Global (EU) Kids Online survey 38
Box 3.1. Cyberbullying: What does the PIRLS and TIMSS data tell us? 60
Box 4.1. How will artificial intelligence and virtual reality affect children? 74
Box 4.2. Screen time and sleep among children and adolescents: what does the literature say? 78
Box 4.3. What's the impact of exposure to digital technology on early childhood neurodevelopment? 80
Box 4.4. Does digital technology affect children's attention and cognitive control? 84
Box 4.5. Digital tech and adolescent mental health: What do evidence reviews say? 93
Box 4.6. Are video games and screens a source of addiction? 103
Box 5.1. National policy plans on children and the digital environment 132
Box 5.2. Online safety measures to protect children in Australia, France, Ireland, and the United Kingdom 136
Box 5.3. Protecting children from risks of Artificial Intelligence and Virtual Reality 138
Box 5.4. Selected examples of guidelines for managing screen time for children 147
Box 6.1. SMART indicators in monitoring and evaluation 163
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